// starting begin Resetfog ;
   0: CALL_OW 335
// InGameOn ;
   4: CALL_OW 8
// RevealFogArea ( 8 , EastBase ) ;
   8: LD_INT 8
  10: PPUSH
  11: LD_INT 2
  13: PPUSH
  14: CALL_OW 332
// PrepareEastLegion ;
  18: CALL 1019 0 0
// PrepareDrops ;
  22: CALL 1540 0 0
// CenterNowOnUnits ( Lesiu ) ;
  26: LD_EXP 1
  30: PPUSH
  31: CALL_OW 87
// Say ( Lesiu , addon1 ) ;
  35: LD_EXP 1
  39: PPUSH
  40: LD_STRING addon1
  42: PPUSH
  43: CALL_OW 88
// ComTurnUnit ( [ Gizold , Mules ] , Lesiu ) ;
  47: LD_EXP 8
  51: PUSH
  52: LD_INT 145
  54: PUSH
  55: EMPTY
  56: LIST
  57: LIST
  58: PPUSH
  59: LD_EXP 1
  63: PPUSH
  64: CALL_OW 119
// AddComMoveXY ( [ Lesiu , Ostra , Fajfer , Blood , Wojtek , Moralez , Ajdem ] , 85 , 71 ) ;
  68: LD_EXP 1
  72: PUSH
  73: LD_EXP 2
  77: PUSH
  78: LD_EXP 3
  82: PUSH
  83: LD_EXP 4
  87: PUSH
  88: LD_EXP 5
  92: PUSH
  93: LD_EXP 6
  97: PUSH
  98: LD_EXP 7
 102: PUSH
 103: EMPTY
 104: LIST
 105: LIST
 106: LIST
 107: LIST
 108: LIST
 109: LIST
 110: LIST
 111: PPUSH
 112: LD_INT 85
 114: PPUSH
 115: LD_INT 71
 117: PPUSH
 118: CALL_OW 171
// AddComMoveXY ( [ Lesiu , Ostra , Fajfer , Blood , Wojtek , Moralez , Ajdem ] , 76 , 58 ) ;
 122: LD_EXP 1
 126: PUSH
 127: LD_EXP 2
 131: PUSH
 132: LD_EXP 3
 136: PUSH
 137: LD_EXP 4
 141: PUSH
 142: LD_EXP 5
 146: PUSH
 147: LD_EXP 6
 151: PUSH
 152: LD_EXP 7
 156: PUSH
 157: EMPTY
 158: LIST
 159: LIST
 160: LIST
 161: LIST
 162: LIST
 163: LIST
 164: LIST
 165: PPUSH
 166: LD_INT 76
 168: PPUSH
 169: LD_INT 58
 171: PPUSH
 172: CALL_OW 171
// AddComMoveXY ( [ Lesiu , Ostra , Fajfer , Blood , Wojtek , Moralez , Ajdem ] , 70 , 49 ) ;
 176: LD_EXP 1
 180: PUSH
 181: LD_EXP 2
 185: PUSH
 186: LD_EXP 3
 190: PUSH
 191: LD_EXP 4
 195: PUSH
 196: LD_EXP 5
 200: PUSH
 201: LD_EXP 6
 205: PUSH
 206: LD_EXP 7
 210: PUSH
 211: EMPTY
 212: LIST
 213: LIST
 214: LIST
 215: LIST
 216: LIST
 217: LIST
 218: LIST
 219: PPUSH
 220: LD_INT 70
 222: PPUSH
 223: LD_INT 49
 225: PPUSH
 226: CALL_OW 171
// AddComMoveXY ( [ Lesiu , Ostra , Fajfer , Blood , Wojtek , Moralez , Ajdem ] , 66 , 40 ) ;
 230: LD_EXP 1
 234: PUSH
 235: LD_EXP 2
 239: PUSH
 240: LD_EXP 3
 244: PUSH
 245: LD_EXP 4
 249: PUSH
 250: LD_EXP 5
 254: PUSH
 255: LD_EXP 6
 259: PUSH
 260: LD_EXP 7
 264: PUSH
 265: EMPTY
 266: LIST
 267: LIST
 268: LIST
 269: LIST
 270: LIST
 271: LIST
 272: LIST
 273: PPUSH
 274: LD_INT 66
 276: PPUSH
 277: LD_INT 40
 279: PPUSH
 280: CALL_OW 171
// AddComMoveXY ( Lesiu , 65 , 37 ) ;
 284: LD_EXP 1
 288: PPUSH
 289: LD_INT 65
 291: PPUSH
 292: LD_INT 37
 294: PPUSH
 295: CALL_OW 171
// end ;
 299: END
// every 0 0$1 trigger IsInArea ( Lesiu , PreBase ) do
 300: LD_EXP 1
 304: PPUSH
 305: LD_INT 3
 307: PPUSH
 308: CALL_OW 308
 312: IFFALSE 338
 314: GO 316
 316: DISABLE
// begin CenternowonUnits ( Lesiu ) ;
 317: LD_EXP 1
 321: PPUSH
 322: CALL_OW 87
// Say ( Lesiu , addon2 ) ;
 326: LD_EXP 1
 330: PPUSH
 331: LD_STRING addon2
 333: PPUSH
 334: CALL_OW 88
// end ;
 338: END
// every 0 0$1 trigger IsInArea ( Lesiu , Gadka ) do
 339: LD_EXP 1
 343: PPUSH
 344: LD_INT 4
 346: PPUSH
 347: CALL_OW 308
 351: IFFALSE 1004
 353: GO 355
 355: DISABLE
// begin CenternowonUnits ( Lesiu ) ;
 356: LD_EXP 1
 360: PPUSH
 361: CALL_OW 87
// ComExitBuilding ( Szakal ) ;
 365: LD_EXP 10
 369: PPUSH
 370: CALL_OW 122
// ComTurnUnit ( Szakal , Lesiu ) ;
 374: LD_EXP 10
 378: PPUSH
 379: LD_EXP 1
 383: PPUSH
 384: CALL_OW 119
// ComTurnUnit ( [ Lesiu , Ostra , Fajfer , Blood , Wojtek , Moralez ] , Szakal ) ;
 388: LD_EXP 1
 392: PUSH
 393: LD_EXP 2
 397: PUSH
 398: LD_EXP 3
 402: PUSH
 403: LD_EXP 4
 407: PUSH
 408: LD_EXP 5
 412: PUSH
 413: LD_EXP 6
 417: PUSH
 418: EMPTY
 419: LIST
 420: LIST
 421: LIST
 422: LIST
 423: LIST
 424: LIST
 425: PPUSH
 426: LD_EXP 10
 430: PPUSH
 431: CALL_OW 119
// Say ( Szakal , addon3 ) ;
 435: LD_EXP 10
 439: PPUSH
 440: LD_STRING addon3
 442: PPUSH
 443: CALL_OW 88
// Say ( Lesiu , addon4 ) ;
 447: LD_EXP 1
 451: PPUSH
 452: LD_STRING addon4
 454: PPUSH
 455: CALL_OW 88
// Say ( Szakal , addon5 ) ;
 459: LD_EXP 10
 463: PPUSH
 464: LD_STRING addon5
 466: PPUSH
 467: CALL_OW 88
// Say ( Lesiu , addon6 ) ;
 471: LD_EXP 1
 475: PPUSH
 476: LD_STRING addon6
 478: PPUSH
 479: CALL_OW 88
// Say ( Szakal , addon7 ) ;
 483: LD_EXP 10
 487: PPUSH
 488: LD_STRING addon7
 490: PPUSH
 491: CALL_OW 88
// ComTurnUnit ( Lesiu , Ostra ) ;
 495: LD_EXP 1
 499: PPUSH
 500: LD_EXP 2
 504: PPUSH
 505: CALL_OW 119
// Say ( Lesiu , addon8 ) ;
 509: LD_EXP 1
 513: PPUSH
 514: LD_STRING addon8
 516: PPUSH
 517: CALL_OW 88
// ComEnterUnit ( [ Ostra , Blood , Wojtek , Moralez , Szakal ] , bar ) ;
 521: LD_EXP 2
 525: PUSH
 526: LD_EXP 4
 530: PUSH
 531: LD_EXP 5
 535: PUSH
 536: LD_EXP 6
 540: PUSH
 541: LD_EXP 10
 545: PUSH
 546: EMPTY
 547: LIST
 548: LIST
 549: LIST
 550: LIST
 551: LIST
 552: PPUSH
 553: LD_INT 40
 555: PPUSH
 556: CALL_OW 120
// ComEnterUnit ( Ajdem , Lab ) ;
 560: LD_EXP 7
 564: PPUSH
 565: LD_INT 51
 567: PPUSH
 568: CALL_OW 120
// ComMoveXY ( Lesiu , 54 , 19 ) ;
 572: LD_EXP 1
 576: PPUSH
 577: LD_INT 54
 579: PPUSH
 580: LD_INT 19
 582: PPUSH
 583: CALL_OW 111
// ComMoveXY ( Fajfer , 56 , 18 ) ;
 587: LD_EXP 3
 591: PPUSH
 592: LD_INT 56
 594: PPUSH
 595: LD_INT 18
 597: PPUSH
 598: CALL_OW 111
// AddComTurnUnit ( Lesiu , Mules ) ;
 602: LD_EXP 1
 606: PPUSH
 607: LD_INT 145
 609: PPUSH
 610: CALL_OW 179
// AddComTurnUnit ( Fajfer , Mules ) ;
 614: LD_EXP 3
 618: PPUSH
 619: LD_INT 145
 621: PPUSH
 622: CALL_OW 179
// wait ( 0 0$10 ) ;
 626: LD_INT 350
 628: PPUSH
 629: CALL_OW 67
// Say ( lesiu , a1 ) ;
 633: LD_EXP 1
 637: PPUSH
 638: LD_STRING a1
 640: PPUSH
 641: CALL_OW 88
// Say ( mules , a2 ) ;
 645: LD_INT 145
 647: PPUSH
 648: LD_STRING a2
 650: PPUSH
 651: CALL_OW 88
// ComTurnUnit ( Gizold , Mules ) ;
 655: LD_EXP 8
 659: PPUSH
 660: LD_INT 145
 662: PPUSH
 663: CALL_OW 119
// Say ( gizold , a3 ) ;
 667: LD_EXP 8
 671: PPUSH
 672: LD_STRING a3
 674: PPUSH
 675: CALL_OW 88
// Say ( mules , a4 ) ;
 679: LD_INT 145
 681: PPUSH
 682: LD_STRING a4
 684: PPUSH
 685: CALL_OW 88
// Say ( mules , a5 ) ;
 689: LD_INT 145
 691: PPUSH
 692: LD_STRING a5
 694: PPUSH
 695: CALL_OW 88
// Say ( lesiu , a6 ) ;
 699: LD_EXP 1
 703: PPUSH
 704: LD_STRING a6
 706: PPUSH
 707: CALL_OW 88
// Say ( mules , a7 ) ;
 711: LD_INT 145
 713: PPUSH
 714: LD_STRING a7
 716: PPUSH
 717: CALL_OW 88
// Say ( fajfer , a8 ) ;
 721: LD_EXP 3
 725: PPUSH
 726: LD_STRING a8
 728: PPUSH
 729: CALL_OW 88
// SayRadio ( drops , a9 ) ;
 733: LD_EXP 15
 737: PPUSH
 738: LD_STRING a9
 740: PPUSH
 741: CALL_OW 94
// Say ( mules , a10 ) ;
 745: LD_INT 145
 747: PPUSH
 748: LD_STRING a10
 750: PPUSH
 751: CALL_OW 88
// Say ( gizold , a11 ) ;
 755: LD_EXP 8
 759: PPUSH
 760: LD_STRING a11
 762: PPUSH
 763: CALL_OW 88
// SayRadio ( lesiu , a12 ) ;
 767: LD_EXP 1
 771: PPUSH
 772: LD_STRING a12
 774: PPUSH
 775: CALL_OW 94
// SayRadio ( drops , a13 ) ;
 779: LD_EXP 15
 783: PPUSH
 784: LD_STRING a13
 786: PPUSH
 787: CALL_OW 94
// Say ( fajfer , a14 ) ;
 791: LD_EXP 3
 795: PPUSH
 796: LD_STRING a14
 798: PPUSH
 799: CALL_OW 88
// Say ( gizold , a15 ) ;
 803: LD_EXP 8
 807: PPUSH
 808: LD_STRING a15
 810: PPUSH
 811: CALL_OW 88
// SayRadio ( mules , a16 ) ;
 815: LD_INT 145
 817: PPUSH
 818: LD_STRING a16
 820: PPUSH
 821: CALL_OW 94
// SayRadio ( drops , a17 ) ;
 825: LD_EXP 15
 829: PPUSH
 830: LD_STRING a17
 832: PPUSH
 833: CALL_OW 94
// SayRadio ( drops , a18 ) ;
 837: LD_EXP 15
 841: PPUSH
 842: LD_STRING a18
 844: PPUSH
 845: CALL_OW 94
// Say ( mules , a19 ) ;
 849: LD_INT 145
 851: PPUSH
 852: LD_STRING a19
 854: PPUSH
 855: CALL_OW 88
// Say ( fajfer , a20 ) ;
 859: LD_EXP 3
 863: PPUSH
 864: LD_STRING a20
 866: PPUSH
 867: CALL_OW 88
// Say ( mules , a21 ) ;
 871: LD_INT 145
 873: PPUSH
 874: LD_STRING a21
 876: PPUSH
 877: CALL_OW 88
// SaveCharacters ( Mules , Mules ) ;
 881: LD_INT 145
 883: PPUSH
 884: LD_STRING Mules
 886: PPUSH
 887: CALL_OW 38
// SaveCharacters ( Wojtek , Wojtek ) ;
 891: LD_EXP 5
 895: PPUSH
 896: LD_STRING Wojtek
 898: PPUSH
 899: CALL_OW 38
// SaveCharacters ( Szakal , Szakal ) ;
 903: LD_EXP 10
 907: PPUSH
 908: LD_STRING Szakal
 910: PPUSH
 911: CALL_OW 38
// SaveCharacters ( Moralez , Moralez ) ;
 915: LD_EXP 6
 919: PPUSH
 920: LD_STRING Moralez
 922: PPUSH
 923: CALL_OW 38
// SaveCharacters ( Dragon , Dragon ) ;
 927: LD_EXP 12
 931: PPUSH
 932: LD_STRING Dragon
 934: PPUSH
 935: CALL_OW 38
// SaveCharacters ( Immortal , Immortal ) ;
 939: LD_EXP 11
 943: PPUSH
 944: LD_STRING Immortal
 946: PPUSH
 947: CALL_OW 38
// SaveCharacters ( Smoke , Smoke ) ;
 951: LD_EXP 9
 955: PPUSH
 956: LD_STRING Smoke
 958: PPUSH
 959: CALL_OW 38
// SaveCharacters ( Maniek , Maniek ) ;
 963: LD_EXP 14
 967: PPUSH
 968: LD_STRING Maniek
 970: PPUSH
 971: CALL_OW 38
// SaveCharacters ( Gizold , Gizold ) ;
 975: LD_EXP 8
 979: PPUSH
 980: LD_STRING Gizold
 982: PPUSH
 983: CALL_OW 38
// wait ( 0 0$1 ) ;
 987: LD_INT 35
 989: PPUSH
 990: CALL_OW 67
// Changemap ( %_cont , %_cont ) ;
 994: LD_STRING %_cont
 996: PPUSH
 997: LD_STRING %_cont
 999: PPUSH
1000: CALL_OW 340
// end ;
1004: END
// every 1 do
1005: GO 1007
1007: DISABLE
// begin CenterNowOnUnits ( Lesiu ) ;
1008: LD_EXP 1
1012: PPUSH
1013: CALL_OW 87
// enable ;
1017: ENABLE
// end ; end_of_file
1018: END
// export Lesiu , Ostra , Fajfer , Blood , Wojtek , Moralez , Ajdem ; export Gizold , Smoke , Szakal , Immortal , Dragon , Michael , Maniek ; export Drops ; export function PrepareEastLegion ; begin
1019: LD_INT 0
1021: PPUSH
// uc_side = 8 ;
1022: LD_ADDR_OWVAR 20
1026: PUSH
1027: LD_INT 8
1029: ST_TO_ADDR
// uc_nation = 1 ;
1030: LD_ADDR_OWVAR 21
1034: PUSH
1035: LD_INT 1
1037: ST_TO_ADDR
// lesiu = CreateCharacter ( lesiu ) ;
1038: LD_ADDR_EXP 1
1042: PUSH
1043: LD_STRING lesiu
1045: PPUSH
1046: CALL_OW 34
1050: ST_TO_ADDR
// PlaceUnitArea ( Lesiu , Spawn , false ) ;
1051: LD_EXP 1
1055: PPUSH
1056: LD_INT 1
1058: PPUSH
1059: LD_INT 0
1061: PPUSH
1062: CALL_OW 49
// ostra = CreateCharacter ( ostra ) ;
1066: LD_ADDR_EXP 2
1070: PUSH
1071: LD_STRING ostra
1073: PPUSH
1074: CALL_OW 34
1078: ST_TO_ADDR
// PlaceUnitArea ( Ostra , Spawn , false ) ;
1079: LD_EXP 2
1083: PPUSH
1084: LD_INT 1
1086: PPUSH
1087: LD_INT 0
1089: PPUSH
1090: CALL_OW 49
// fajfer = CreateCharacter ( fajfer ) ;
1094: LD_ADDR_EXP 3
1098: PUSH
1099: LD_STRING fajfer
1101: PPUSH
1102: CALL_OW 34
1106: ST_TO_ADDR
// PlaceUnitArea ( Fajfer , Spawn , false ) ;
1107: LD_EXP 3
1111: PPUSH
1112: LD_INT 1
1114: PPUSH
1115: LD_INT 0
1117: PPUSH
1118: CALL_OW 49
// blood = CreateCharacter ( blood ) ;
1122: LD_ADDR_EXP 4
1126: PUSH
1127: LD_STRING blood
1129: PPUSH
1130: CALL_OW 34
1134: ST_TO_ADDR
// PlaceUnitArea ( Blood , Spawn , false ) ;
1135: LD_EXP 4
1139: PPUSH
1140: LD_INT 1
1142: PPUSH
1143: LD_INT 0
1145: PPUSH
1146: CALL_OW 49
// wojtek = CreateCharacter ( wojtek ) ;
1150: LD_ADDR_EXP 5
1154: PUSH
1155: LD_STRING wojtek
1157: PPUSH
1158: CALL_OW 34
1162: ST_TO_ADDR
// PlaceUnitArea ( Wojtek , Spawn , false ) ;
1163: LD_EXP 5
1167: PPUSH
1168: LD_INT 1
1170: PPUSH
1171: LD_INT 0
1173: PPUSH
1174: CALL_OW 49
// gizold = CreateCharacter ( gizold ) ;
1178: LD_ADDR_EXP 8
1182: PUSH
1183: LD_STRING gizold
1185: PPUSH
1186: CALL_OW 34
1190: ST_TO_ADDR
// PlaceUnitArea ( Gizold , GizoldSpawn , false ) ;
1191: LD_EXP 8
1195: PPUSH
1196: LD_INT 5
1198: PPUSH
1199: LD_INT 0
1201: PPUSH
1202: CALL_OW 49
// szakal = CreateCharacter ( szakal ) ;
1206: LD_ADDR_EXP 10
1210: PUSH
1211: LD_STRING szakal
1213: PPUSH
1214: CALL_OW 34
1218: ST_TO_ADDR
// PlaceHumanInUnit ( Szakal , b3 ) ;
1219: LD_EXP 10
1223: PPUSH
1224: LD_INT 29
1226: PPUSH
1227: CALL_OW 52
// uc_nation = 2 ;
1231: LD_ADDR_OWVAR 21
1235: PUSH
1236: LD_INT 2
1238: ST_TO_ADDR
// moralez = CreateCharacter ( moralez ) ;
1239: LD_ADDR_EXP 6
1243: PUSH
1244: LD_STRING moralez
1246: PPUSH
1247: CALL_OW 34
1251: ST_TO_ADDR
// PlaceUnitArea ( Moralez , Spawn , false ) ;
1252: LD_EXP 6
1256: PPUSH
1257: LD_INT 1
1259: PPUSH
1260: LD_INT 0
1262: PPUSH
1263: CALL_OW 49
// Dragon = CreateCharacter ( dragon ) ;
1267: LD_ADDR_EXP 12
1271: PUSH
1272: LD_STRING dragon
1274: PPUSH
1275: CALL_OW 34
1279: ST_TO_ADDR
// PlaceHumanInUnit ( Dragon , b4 ) ;
1280: LD_EXP 12
1284: PPUSH
1285: LD_INT 30
1287: PPUSH
1288: CALL_OW 52
// uc_nation = 3 ;
1292: LD_ADDR_OWVAR 21
1296: PUSH
1297: LD_INT 3
1299: ST_TO_ADDR
// Smoke = CreateCharacter ( Smoke ) ;
1300: LD_ADDR_EXP 9
1304: PUSH
1305: LD_STRING Smoke
1307: PPUSH
1308: CALL_OW 34
1312: ST_TO_ADDR
// PlaceHumanInUnit ( Smoke , b1 ) ;
1313: LD_EXP 9
1317: PPUSH
1318: LD_INT 8
1320: PPUSH
1321: CALL_OW 52
// Immortal = CreateCharacter ( Immortal ) ;
1325: LD_ADDR_EXP 11
1329: PUSH
1330: LD_STRING Immortal
1332: PPUSH
1333: CALL_OW 34
1337: ST_TO_ADDR
// PlaceHumanInUnit ( Immortal , b4 ) ;
1338: LD_EXP 11
1342: PPUSH
1343: LD_INT 30
1345: PPUSH
1346: CALL_OW 52
// Michael = CreateCharacter ( Michael ) ;
1350: LD_ADDR_EXP 13
1354: PUSH
1355: LD_STRING Michael
1357: PPUSH
1358: CALL_OW 34
1362: ST_TO_ADDR
// PlaceHumanInUnit ( Michael , b2 ) ;
1363: LD_EXP 13
1367: PPUSH
1368: LD_INT 74
1370: PPUSH
1371: CALL_OW 52
// Maniek = CreateCharacter ( Maniek ) ;
1375: LD_ADDR_EXP 14
1379: PUSH
1380: LD_STRING Maniek
1382: PPUSH
1383: CALL_OW 34
1387: ST_TO_ADDR
// PlaceHumanInUnit ( Maniek , lab ) ;
1388: LD_EXP 14
1392: PPUSH
1393: LD_INT 51
1395: PPUSH
1396: CALL_OW 52
// uc_nation = 0 ;
1400: LD_ADDR_OWVAR 21
1404: PUSH
1405: LD_INT 0
1407: ST_TO_ADDR
// Ajdem = CreateCharacter ( Ajdem ) ;
1408: LD_ADDR_EXP 7
1412: PUSH
1413: LD_STRING Ajdem
1415: PPUSH
1416: CALL_OW 34
1420: ST_TO_ADDR
// PlaceUnitArea ( Ajdem , Spawn , false ) ;
1421: LD_EXP 7
1425: PPUSH
1426: LD_INT 1
1428: PPUSH
1429: LD_INT 0
1431: PPUSH
1432: CALL_OW 49
// SetClass ( [ Gizold , Smoke , Szakal , Immortal , Dragon , Michael , Lesiu , Moralez , Blood ] , 1 ) ;
1436: LD_EXP 8
1440: PUSH
1441: LD_EXP 9
1445: PUSH
1446: LD_EXP 10
1450: PUSH
1451: LD_EXP 11
1455: PUSH
1456: LD_EXP 12
1460: PUSH
1461: LD_EXP 13
1465: PUSH
1466: LD_EXP 1
1470: PUSH
1471: LD_EXP 6
1475: PUSH
1476: LD_EXP 4
1480: PUSH
1481: EMPTY
1482: LIST
1483: LIST
1484: LIST
1485: LIST
1486: LIST
1487: LIST
1488: LIST
1489: LIST
1490: LIST
1491: PPUSH
1492: LD_INT 1
1494: PPUSH
1495: CALL_OW 336
// SetClass ( Ostra , 2 ) ;
1499: LD_EXP 2
1503: PPUSH
1504: LD_INT 2
1506: PPUSH
1507: CALL_OW 336
// SetClass ( Fajfer , 4 ) ;
1511: LD_EXP 3
1515: PPUSH
1516: LD_INT 4
1518: PPUSH
1519: CALL_OW 336
// SetClass ( Wojtek , 3 ) ;
1523: LD_EXP 5
1527: PPUSH
1528: LD_INT 3
1530: PPUSH
1531: CALL_OW 336
// end ;
1535: LD_VAR 0 1
1539: RET
// export function PrepareDrops ; begin
1540: LD_INT 0
1542: PPUSH
// uc_side = 6 ;
1543: LD_ADDR_OWVAR 20
1547: PUSH
1548: LD_INT 6
1550: ST_TO_ADDR
// uc_nation = 3 ;
1551: LD_ADDR_OWVAR 21
1555: PUSH
1556: LD_INT 3
1558: ST_TO_ADDR
// drops = CreateCharacter ( drops ) ;
1559: LD_ADDR_EXP 15
1563: PUSH
1564: LD_STRING drops
1566: PPUSH
1567: CALL_OW 34
1571: ST_TO_ADDR
// end ;
1572: LD_VAR 0 1
1576: RET
